Hey folks
I’ve had this list sitting on the back burner for six months or so, I wanted to have an army besides my blood Angels for my friends to use when they came over, since none of them *were* onto 40k. Since then, I got them all into it and they have built their own armies. But since I’ve filled out the BA ranks healthily, I’ve turned my attention back to this list. I have everything but the rangers, so it’s ready to go, but I didn’t have a tactical theme in mind when I made it. I suppose leave the war walker in the back, move my troops to objectives, and push the wave serpant, wraithgaurd, ,wraithlord, and my psychere up the table more aggressively. What do y’all think? I am new to Aeldari and have only played then a few times so far in sub-1000 pt skirmishes.
Aeldari 1000
Craftworld Attribute - Iyanden: no unit can lose more than one model as a result of a single failed moral test. In addition, if a unit has a damage chart, double the wounds the model has remaining when considering which damage bracket profile to use.
HQ
Warlord: Farseer
— 1 model 110
— singing spear 5; 115
Warlord Trait - Falcon’s Swiftness: add 2” to your Warlord’s Move characteristic.
Remnant - Faolchu’s Wing: the bearer has a move characteristic of 12” and can FLY.
Smite
Doom: has a warp charge value of 7. If manifested, choose an enemy unit within 24” of the psycher, you can re-roll failed wound rolls made against that unit until the start of your next psychic phase.
Executioner: has a warp charge value of 7. If manifested, the nearest enemy unit within 18” of the psycher suffers D3 mortal wounds. If a model in the target unit is slain as a result of this, that unit suffers an additional D3 mortal wounds.
Spiritseer
— 1 model; 45
Smite
Protect/Jinx (warp charge value of 7)
Protect: choose a friendly INFANTRY or BIKER unit within 18” of the psycher, add 1 to saving throws made by that unit until the start of your next psychic phase.
Jinx: choose an enemy unit within 18” of the psycher. Your opponent must subtract 1 for all saving throws made by that unit until the start of your next psychic phase.
= 160
Troops
Gaurdians
— 10 models 80
— heavy weapons platform 5
— Aeldari missile launcher 20; 105
Gaurdians
— 10 models 80
— heavy weapons platform 5
— Aeldari missile launcher 20; 105
Rangers
— 5 models 60
270
Elites
Wraithgaurd
— 5 models 115
— d scythe; 100; 215
Transport: Wave Serpant
— 1 model 120
— twin shuriken cannon 17
— twin shuriken catipult 2; 139
Wraithlord
— 1 model 85
— ghost glaive 10
— aeldari missile launcher 20
— brightlance 20; 135
= 350 + 139 = 489
Heavy Support
War Walker
— 1 model 40
— starcannon 13
— Aeldari missile launcher 20; 73
Battalion 5 CP + Barrleforged 3 CP = 8 CP
489 + 73 = 562 + 270 = 832 + 160 = 992
Thanksh ^.~
Yes as Drakenhide says..looks good! A solid build for an army and looks like you have a balence of everything. Wraithguard with D-scythes in a waveserpent is always a good choice:)
Thanks!